Category Archives: Game Design

Mimesis and Mechanics as Narration

There’s a screencap of Call of Duty that has circled the internet for a long time now: But what’s now a meme in fact underlies a deeper problem in how we represent actions in games. It’s a well-discussed problem: sometimes it’s difficult to choose an input scheme that matches well with the verbs we want […]

Mario Kart needs to learn from Mario

..and from Sonic, Diddy Kong Racing, and more. I bought Mario Kart 8 Deluxe recently, and it’s a very exciting game full of cool characters and items and great tracks with beautiful vistas.   It’s improved on past iterations in the same way that every Mario Kart game has since MK64: add new tracks, new […]