I approached this topic coming from the perspective of “I want to design a meaningful AR experience”, but it quickly led me into a wealth of literature that touches on what a meaningful AR experience actually means.
In weeks 3 and 4 of my ARCore and Unity dissertation project I spent most of my time developing a cloud storage save system for real-world locations.
In this post I review week 2 of my dissertation project on UX, ARCore, and Unity, with a focus on Tim Ingold and Firebase downloads.
In this post I explain the initial setup and testing process for ARCore and Firebase in Unity3D.
This post explains the foundation on which I’m building my master’s thesis project, an ARCore app using Unity3D with a novel method of analysing UX.
There’s a screencap of Call of Duty that has circled the internet for a long time now: But what’s now a meme in fact underlies a deeper problem in how we represent actions in games. It’s a well-discussed problem: sometimes it’s difficult to choose an input scheme that matches well with the verbs we want…
..and from Sonic, Diddy Kong Racing, and more. I bought Mario Kart 8 Deluxe recently, and it’s a very exciting game full of cool characters and items and great tracks with beautiful vistas. It’s improved on past iterations in the same way that every Mario Kart game has since MK64: add new tracks, new…